Let’s Build a Multiplayer Phaser Game With TypeScript, Socket.IO, and Phaser

Tác giả : Oscar Lodriguez
  • Lượt đọc : 564
  • Kích thước : 0.82 MB
  • Số trang : 157
  • Đăng lúc : 2 năm trước
  • Số lượt tải : 149
  • Số lượt xem : 1.450
  • Đọc trên điện thoại :
First of all, I would like to thank you for purchasing this book. Writing this book has been a great experience for me, and I am excited to make this
a valuable resource upon release. Planning, effort, as well as time have been injected into this project to make it as consumable as possible for developers with various skill levels. The goal is to provide technical know- how that instructs on what approaches may be taken when building a multiplayer game using Phaser, without losing too much quality in the process. The focus is currently on cleaning up the project and refactoring where need be.
Who This Book Is For
Some knowledge of programming is required, as I won’t cover all of the language features that JavaScript offers. I will ultimately describe inputs and outputs of functions and why we need to do things a certain way. How the language and specifications work is something that is better left to another book, perhaps on Apress. Covering the basics of programming is something that has been done countless times by other books, schools, and courses. So to keep things focused, I will do my best to explain things as we move forward.